Rarely seen far from the City of Cyphers, Riddleport’s mysterious and misunderstood cyphermages dedicate their careers to unlocking the ancient secrets of Varisia’s famed monuments. The trappings of ancient cultures fascinate these mages, from obscure runes and abandoned languages to the spells and relics of cultures long forgotten. From their headquarters in Riddleport, members of the Order of Cyphers venture wherever they must to unravel the secrets over which they obsess, traveling from the feet of gargantuan monoliths to the ruins of ancient dungeons, from the lecture halls of their organization to libraries half a world away.
Because cyphermages immerse themselves in the lore and nuance of the ancients, they highly value precision and complexity, going so far as to develop spells dedicated to uncovering new information and protecting the discoveries they’ve uncovered.
Students of the lingering lore of Varisia’s ancient past, cyphermages seek to understand the magic inherent in the land’s ancient monuments and reveal the mysteries carved into centuries-old stone. These students of the past vary in arcane skill and interest, with bards, sorcerers, wizards, and clerics of Irori and Nethys making up the majority of their ranks, though even ingenious non-spellcasting scholars are welcomed to join. Intrigued by all things Varisian, these researchers often adopt the mysterious tattoos some of the land’s native wanderers possess, seeking to find greater understanding of and intimacy with the mysteries they explore (see the Pathfinder Campaign Setting for more details on Varisian Tattoos). Aside from imitating the traditions of Varisia’s natives, cyphermages have learned much in their investigations and widely share many of their most inspired discoveries. The Order of Cyphers keeps its greatest secrets for its most esteemed members, however.
Through researching lengthy, ancient, arcane scripts, you have discovered a more efficient method of recording spells. As with the Cypher Magic feat, Cypher Script was originally developed by the Cyphermages of Riddleport, but has been spreading through the Inner Sea region recently.
Prerequisite: Knowledge (arcana) 1 rank, Linguistics 1 rank, Spellcraft 1 rank, spellbook class feature.
Benefit: Any spell you scribe in your spellbook costs half as much as normal and takes up only half the room it normally would (round all fractions up). It only takes you 10 minutes per spell level to scribe a spell into your spellbook (5 minutes for cantrips).
Your intimacy with runes and the mysteries of ancient arcana has taught you secrets to draw greater power from a variety of arcane writings.
Prerequisite: Int 15, Scribe Scroll.
Benefit: You cast spells from scrolls at +1 caster level higher than the scroll’s caster level. This benefit extends to scrolls that you have created. In addition, you gain a +2 bonus on caster level checks made to activate a scroll with a higher caster level than your own.