The metals found in fallen stars and on alien worlds are known collectively to Golarion’s smiths and sages as “skymetal.” The most common (yet still relatively rare in the grand scheme of ores) skymetal is adamantine, as this incredibly hard material survives the scouring touch of atmospheric entry with ease. Other variants of skymetal exist as well, although they are so rare that their properties are rumors to most.
Noqual is one such material, and it has arrived in relatively large amounts on the meteorite that struck Devil’s Elbow. This strange metal looks almost like a pale green crystal to the untrained eye, but despite its appearance the stuff can be worked as iron. Noqual is light, half as heavy as iron, yet as strong as the same. More importantly, noqual is strangely resistant to magic. An object made of noqual gains a +4 bonus on any saving throw made against magical sources. Creating a magic item that incorporates any amount of noqual into it increases the price of creation by 5,000 gp, as costly reagents and alchemical supplies must be used to treat the metal during the process.
Weapons made of noqual weigh half as much as normal, and inflict +1 point of damage against constructs and undead created by feats or spells (this is an enhancement bonus to damage).
Armor made of noqual weighs half as much; noqual armor is one category lighter than normal for the purposes of movement and other limitations (light armor is still treated as light armor, though). The armor’s maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3. The armor’s spell failure chance increases by 20% and applies to all magic cast while wearing the armor, regardless of the magic’s source or class abilities possessed by the wearer. The wearer of a suit of noqual armor gains a +2 resistance bonus on all saving throws against spells and spell-like abilities.
Items without metal parts cannot be made from noqual. Noqual has 30 hit points per inch of thickness and hardness 10. Noqual ore is worth 50 gp per pound.
Type of Noqual Item Item Cost Modifier
Light armor +4,000 gp
Medium armor +8,000 gp
Heavy armor +12,000 gp
Shield +2,000 gp
Weapon or other items +500 gp